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Media Effects Research Lab
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Research Archive

Category: Media Effects Research / Communication Technology

  • Communication Technology
    • Information Seeking
    • Interactivity and Persuasion
    • Internet Use
    • Personalization and Customization
    • Privacy
    • Psychophysiology
    • Self-Esteem and Body Satisfaction
    • Social Media
    • Source Credibility
    • Uses and gratifications
    • Web Advertising
  • Entertainment
  • Gaming
    • Avatars and Online Agents
    • Computer-Mediated Communication
    • Emotion and Video Games
    • Immersion
    • Race, Gender, and Stereotypes
    • Self-Esteem and Body Satisfaction
  • Persuasion
  • Social Influence
  • Student Publication

Virtually Explore the World: How Modality of Viewing Photos in Google Maps Affects Destination Images and Travel Intentions

  • Communication Technology

Exploring the Effect of Realism and Transformation of Augmented Reality (AR) Face Filters on Social Media

  • Communication Technology

First Impression Is Everything: Interactivity and Privacy in the App Sign-up Journey

  • Communication Technology

Susceptibility to Fake News: How Educated Are You?

  • Communication Technology
  • Internet Use

Perceived Credibility of Automated Journalism vs. Human Journalism

  • Communication Technology
  • Source Credibility

You Affect Twitter, but How Does Twitter Affect You?

  • Communication Technology
  • Social Media

Authority Cues and Perceived Credibility of Messages Involving Information About Covid-19 Vaccine

  • Communication Technology

Asking, crying, complaining, or sulking? Examining support seeking through communication channels

  • Communication Technology

Credibility and Sharing Intention of Debunking Information of Fake News

  • Communication Technology

Balancing or Counterbalancing Communication Deficits? Autism-Spectrum Disorder & Communication Tech

  • Communication Technology

It’s Called a “Controller” for a Reason: Sense of Control and Identity in Modding

  • Communication Technology

Text, Audio, and Avatars: Impact of Virtual Reality Training on Pedagogical Value

  • Communication Technology

Disclosing Sensitive vs. Non-sensitive Information:

  • Communication Technology
  • Privacy

Environmental Social Media Behavior:

  • Communication Technology
  • Social Media
  • Uses and gratifications

Am I Just Eating Because I’m Bored?

  • Communication Technology
  • Self-Esteem and Body Satisfaction
  • Social Media
  • Gaming
  • Self-Esteem and Body Satisfaction

Animal Crossing usage during the COVID-19 pandemic:

  • Communication Technology
  • Uses and gratifications
  • Gaming

Tailoring your AI friend: Effects of customization on users’ interaction with companion chatbots

  • Communication Technology
  • Personalization and Customization
  • Interactivity and Persuasion

Looking for Love in Mediated Places: Online Dating, Channel Choice, and Relational Satisfaction

  • Communication Technology
  • Internet Use

AR for news

  • Communication Technology
  • Interactivity and Persuasion
  • Source Credibility
  • Internet Use

To Face or Not to Face? Response Strategies to Cope with Face Threat on Instagram

  • Communication Technology
  • Web Advertising
  • Social Media
  • Internet Use
  • Entertainment
  • Persuasion

Does Video Production Value Influence the Credibility of Science Information

  • Communication Technology
  • Source Credibility
  • Persuasion
  • Social Influence

Who’s Telling the Story? The Effects of Identity Cues and Advertisement Type on Chatbot Advertising

  • Communication Technology
  • Source Credibility
  • Persuasion
  • Social Influence

Are Silent Speech Interactions the Future of Voice Activated Personal Assistants?

  • Communication Technology

The Effects of Affective Framing and Interactivity on Persuasive e-Learning

  • Communication Technology
  • Interactivity and Persuasion

Gaming with Discord: Heuristic Evaluations of Customizable Interface Elements

  • Communication Technology
  • Gaming

“Video is So Cool, It Makes you Warm!”: The Effects of Mediated Priming on Prosocial Behaviors

  • Communication Technology
  • Interactivity and Persuasion
  • Social Media

Capitalizing on Clickbait: Identifying the Effects of Listicle Type, Length, and Sponsorship

  • Communication Technology
  • Information Seeking
  • Interactivity and Persuasion
  • Source Credibility

Using Dual-Process Theory and Cues of Identifiability to Explain Supportive Exchanges on Social Ques

  • Communication Technology
  • Information Seeking
  • Interactivity and Persuasion

‘#nofilter’: Managing boundaries and self-presentations across Finstagram and Instagram

  • Communication Technology
  • Social Media

Spiral of silence on social media:

  • Communication Technology
  • Social Media
  • Social Influence

Examining relationships among Instagram affordances, gratifications, and problematic Instagram use:

  • Communication Technology
  • Social Media

Retreat from curated reality:

  • Communication Technology
  • Social Media

The nudge made me do it:

  • Communication Technology
  • Interactivity and Persuasion

Understanding the relationship between leadership and diversity in CSR:

  • Communication Technology
  • Social Influence

Gender matters?

  • Communication Technology
  • Information Seeking
  • Interactivity and Persuasion

Self Representative Behaviors Among Instagram Users and their Effect of the Nature of Posts

  • Communication Technology
  • Social Media
  • Entertainment

Fake News Stories from Credible and Non-Credible News Organizations

  • Communication Technology
  • Source Credibility
  • Internet Use

How Social Networking Impacts One’s State of Mind

  • Communication Technology
  • Social Media

Bandwagon Cues and Perceived Attitudes

  • Communication Technology
  • Source Credibility
  • Persuasion

How Much Do Advertisements and Bandwagon Cues Affect the Reader’s Perceived Believability, Attention

  • Communication Technology
  • Source Credibility

Evaluating Interactivity Types for Data Visualization in Virtual Reality

  • Communication Technology
  • Interactivity and Persuasion
  • Gaming
  • Computer-Mediated Communication

Exploring the Significance of Modality and Topic on Political Messages

  • Communication Technology
  • Source Credibility
  • Persuasion

Evaluating Human-likeness with Modality Difference in Virtual Assistant In VA Interaction

  • Communication Technology
  • Interactivity and Persuasion

Corporate “Street Cred” in crises: Does who you are and what you say matter?

  • Communication Technology
  • Source Credibility
  • Persuasion

Finding credibility metrics through non-message related Twitter features

  • Communication Technology
  • Social Media
  • Source Credibility
  • Social Influence

Tell Me More: The Effects of Mobile Screen Size on Self-disclosure

  • Communication Technology
  • Social Influence

The role of Internet memes in creating a sense of belonging and community in an online setting

  • Communication Technology
  • Social Media
  • Social Influence

The effects review modality and genre on perceived source credibility of video games reviews

  • Communication Technology
  • Source Credibility
  • Gaming
  • Entertainment

Cyberbullying and its Relationship with Long Term Psychological and Behavioral Effects

  • Communication Technology

The Effects of Interactivity-induced Control and Absorption on Persuasion

  • Communication Technology
  • Interactivity and Persuasion
  • Social Media
  • Persuasion
  • Social Influence
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Media Effects Research Lab
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