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Media Effects Research Lab
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Media Effects Research Lab

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Research Archive

Category: Media Effects Research / Gaming

  • Communication Technology
    • Information Seeking
    • Interactivity and Persuasion
    • Internet Use
    • Personalization and Customization
    • Privacy
    • Psychophysiology
    • Self-Esteem and Body Satisfaction
    • Social Media
    • Source Credibility
    • Uses and gratifications
    • Web Advertising
  • Entertainment
  • Gaming
    • Avatars and Online Agents
    • Computer-Mediated Communication
    • Emotion and Video Games
    • Immersion
    • Race, Gender, and Stereotypes
    • Self-Esteem and Body Satisfaction
  • Persuasion
  • Social Influence
  • Student Publication

Priming effect of gender stereotypical game portrayal and perspectives towards different gender

  • Gaming
  • Race, Gender, and Stereotypes

That’s Funny:

  • Gaming
  • Immersion
  • Entertainment

Am I Just Eating Because I’m Bored?

  • Communication Technology
  • Self-Esteem and Body Satisfaction
  • Social Media
  • Gaming
  • Self-Esteem and Body Satisfaction

Animal Crossing usage during the COVID-19 pandemic:

  • Communication Technology
  • Uses and gratifications
  • Gaming

Gaming with Discord: Heuristic Evaluations of Customizable Interface Elements

  • Communication Technology
  • Gaming

Evaluating Interactivity Types for Data Visualization in Virtual Reality

  • Communication Technology
  • Interactivity and Persuasion
  • Gaming
  • Computer-Mediated Communication

The effects review modality and genre on perceived source credibility of video games reviews

  • Communication Technology
  • Source Credibility
  • Gaming
  • Entertainment

The therapeutic effects of cinema:

  • Gaming
  • Emotion and Video Games

The influence of video game controllers and mirror images on game-player’s self-awareness, sense of control and enjoyment

  • Gaming
  • Emotion and Video Games

Do we improve, disrupt, or embrace sadness?

  • Gaming
  • Emotion and Video Games

Toward an understanding of the emotive structure

  • Gaming
  • Emotion and Video Games

Sexual suggestiveness in online ads: Effects of objectification on opposite genders

  • Communication Technology
  • Self-Esteem and Body Satisfaction
  • Gaming
  • Self-Esteem and Body Satisfaction

Perceptual verification of racial homogenization in advertising models

  • Communication Technology
  • Self-Esteem and Body Satisfaction
  • Gaming
  • Self-Esteem and Body Satisfaction

Real or enhanced? A closer look into the effects of photo manipulation

  • Communication Technology
  • Self-Esteem and Body Satisfaction
  • Gaming
  • Self-Esteem and Body Satisfaction

Construction of beauty as a measure of self-worth among college females:

  • Communication Technology
  • Self-Esteem and Body Satisfaction
  • Gaming
  • Self-Esteem and Body Satisfaction

Relationships among sexually suggestive advertising, advertising evaluations,

  • Communication Technology
  • Self-Esteem and Body Satisfaction
  • Gaming
  • Self-Esteem and Body Satisfaction

Social cognition and anti-drug psa effects on adolescent attitudes

  • Communication Technology
  • Self-Esteem and Body Satisfaction
  • Gaming
  • Self-Esteem and Body Satisfaction

Advertising effects on alcohol consumption among college students

  • Communication Technology
  • Self-Esteem and Body Satisfaction
  • Gaming
  • Self-Esteem and Body Satisfaction

Effects of magazine advertisements on college females' drive

  • Communication Technology
  • Self-Esteem and Body Satisfaction
  • Gaming
  • Self-Esteem and Body Satisfaction

Monkey see, monkey do: Do college students model collegehumor.com?

  • Communication Technology
  • Self-Esteem and Body Satisfaction
  • Gaming
  • Self-Esteem and Body Satisfaction

What’s green is good:

  • Communication Technology
  • Self-Esteem and Body Satisfaction
  • Gaming
  • Self-Esteem and Body Satisfaction

Everything you wanted to know about tdp media but were too afraid to ask

  • Communication Technology
  • Self-Esteem and Body Satisfaction
  • Gaming
  • Self-Esteem and Body Satisfaction

OMG: gossip girls (perez included) & cultivation--wth are the effects?

  • Gaming
  • Computer-Mediated Communication

My fitness perception: User self-health and motivations and rationales for mobile health application

  • Gaming
  • Computer-Mediated Communication

Understanding intention to use mobile time banking

  • Gaming
  • Computer-Mediated Communication

The effect of media modality on cross cultural virtual cooperation

  • Gaming
  • Computer-Mediated Communication

The effect of media consumption on perceptions of romantic relationships

  • Gaming
  • Computer-Mediated Communication

If you don't have anything nice to say...:

  • Gaming
  • Computer-Mediated Communication

Friendships through im: Examining the relationship between instant messaging and intimacy

  • Gaming
  • Computer-Mediated Communication

Impression formation effects in moderated chatrooms: An experimental study of gender differences

  • Gaming
  • Computer-Mediated Communication

To be or not to be emotional: Impression formation effects of emoticons in moderated chatrooms

  • Gaming
  • Computer-Mediated Communication

Cell phone usage and social interaction with proximate others: Ringing in a theoretical model

  • Gaming
  • Computer-Mediated Communication

Computer mediated communication: The impact of ICT usage on non-platonic relationships

  • Gaming
  • Computer-Mediated Communication

Yo, dude! thz stdy iz gr8!!!1

  • Gaming
  • Computer-Mediated Communication

Impact of interactive devices on face to face interaction

  • Gaming
  • Computer-Mediated Communication

Becoming invisible through IM: A third order effect

  • Gaming
  • Computer-Mediated Communication

It’s not what you say; it’s how you say it

  • Gaming
  • Computer-Mediated Communication

Do you believe in love at first sight?

  • Gaming
  • Computer-Mediated Communication

Technology, tweens, and the relationship between techspeak and english grammer

  • Gaming
  • Computer-Mediated Communication

The influence of video game controllers and mirror images

  • Gaming
  • Emotion and Video Games

The effects of home video game violence and fantasy portrayals upon enjoyment and emotional state:

  • Gaming
  • Emotion and Video Games

Can Video Games Enhance Creativity? An experimental investigation of emotion generated by Dance Danc

  • Gaming
  • Emotion and Video Games

The identity and avatar similarity in games: an exploration of flow and enjoyment

  • Gaming
  • Avatars and Online Agents

My desired self, avatar: the impact of avatar creation on persuasion

  • Gaming
  • Avatars and Online Agents

Me, myself, and my avatar: the effects of avatar on snw (social networking) users’ attitude toward w

  • Gaming
  • Avatars and Online Agents

Me, Myself, and My Avatar: The effects of Avatar on SNW (Social Networking) Users’ Attitude toward Website, Ad, and PSA

  • Gaming
  • Avatars and Online Agents
  • Student Publication
  • 1
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Media Effects Research Lab
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