Media Effects Research Lab Research Archive All Research Categories Communication Technology Privacy Self-Esteem and Body Satisfaction Information Seeking Personalization and Customization Interactivity and Persuasion Web Advertising Social Media Uses and gratifications Psychophysiology Source Credibility Internet Use Gaming Immersion Emotion and Video Games Race, Gender, and Stereotypes Computer-Mediated Communication Self-Esteem and Body Satisfaction Avatars and Online Agents Entertainment Persuasion Social Influence Student Publication Category: Entertainment Gaming Immersion Entertainment That’s Funny: The Effects of Humor and Information on Immersion and Enjoyment in Let’s Play Content Communication Technology Web Advertising Social Media Internet Use Entertainment Persuasion To Face or Not to Face? Response Strategies to Cope with Face Threat on Instagram Communication Technology Social Media Entertainment Self Representative Behaviors Among Instagram Users and their Effect of the Nature of Posts Communication Technology Source Credibility Gaming Entertainment The effects review modality and genre on perceived source credibility of video games reviews Communication Technology Entertainment The Role of Affordance Based Gratifications in the Selection of Media Content and Devices Entertainment Does familiarity breed enjoyment? The role of contextual and language familiarity in media enjoyment Entertainment Meaningfully moved, but emotionally mixed The dual effects of elevation on viewers' enjoyment of media violence Entertainment The therapeutic effects of cinema An experimental study of catharsis through narrative media and contemplation Entertainment The effects of emotion on creativity Entertainment Do we improve, disrupt, or embrace sadness? exploring sadness-based media choice and its anticipated Entertainment Toward an understanding of the emotive structure and motivational systems and their influence on th Entertainment The effects of narrative media on self-perceptions: The role of identification and narrative engage Entertainment Positive mood induction effects of television programs on political messages Entertainment Do we improve, disrupt, or embrace sadness? exploring sadness-based media choice and its anticipate